> For the complete documentation index, see [llms.txt](https://deadtiles.gitbook.io/deadtiles-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://deadtiles.gitbook.io/deadtiles-docs/stay-alive/combat.md).

# Combat

Equip a weapon from the hotbar, aim, and attack. Shots stop at the first body or solid cover in the way.

With a melee weapon, click a target in range to hit them. On a phone, tap them. Hold Ctrl, or tap the aim button, to ready up, then click or tap to swing in any direction.

You have 100 health. A walker bite takes about 15 of it, and about one bite in ten starts an infection. How to get that health back is in [Survival](/deadtiles-docs/stay-alive/survival.md).

## Noise

Walkers chase anything they see or hear. When one spots you, it calls others close by.

Gunshots carry a long way. A pistol is heard far off. A rifle is heard farther. Walkers come to investigate. Melee stays quiet. Searching makes noise too, though not from nearly as far as a gunshot. A search takes a few seconds, and you have to stay at the furniture. Walking away stops it.

A lockpick takes about a minute if you stay beside the door, and that noise can draw walkers. The kit wears down with use.

## Weapons

Melee weapons wear out. A broken one is useless until you find or make another. Guns do not wear out. A gun needs the matching ammunition, and you have to stand still to reload.

Weapons cannot be drawn on Birchport's streets or inside faction buildings. Leave town to fight. See [Birchport](/deadtiles-docs/the-county/birchport.md).

## Wildlife

Coyotes may hunt survivors if the pack is large enough. Bears are temperamental. Both are best avoided.

## Other players

Outside Birchport, other players can kill you and take what you are carrying. Town is the safe ground.

If you are in combat, your survivor stays in the world until that timer ends, even if you close the game.


---

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