> For the complete documentation index, see [llms.txt](https://deadtiles.gitbook.io/deadtiles-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://deadtiles.gitbook.io/deadtiles-docs/stay-alive/infection.md).

# Infection

A walker bite infects you about one time in ten. Eating raw meat infects you about half the time. Antibiotics already working in your system keep a new infection from taking hold. Immunity makes a bite less likely to stick, and slows how fast an infection climbs. It does not change the odds on raw meat.

Once it starts, it rises about 1% a minute while you are in the county. Logging out pauses it. It does not cure it.

Each point removes 1% of your maximum health. At 50% infection you have 50 health to work with. If it reaches 100%, you die. Antibiotics stop the climb and bring it back down, about 2% a minute. One course lasts about 30 minutes. Medicine skill can stretch that toward an hour. If any infection is left when the course ends, it starts climbing again. You can take a course before you are bitten. The time that is left still protects you.

Doctor Clark at Birchport Hospital fully heals you and clears an infection for 50 banknotes.

Health does not come back on its own. Rags, bandages, alcohol, multivitamins, and standing beside a lit fire are how you get it back. See [Survival](/deadtiles-docs/stay-alive/survival.md).

Cook meat on a lit fireplace, and take it off before it burns.
